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LOGO-L> Re: ToonTalk environment versus MicroWorlds



Bill Kerr <kerrb@senet.com.au> wrote in message
000f01be2fff$a7cf4fe0$92ee38cb@kerrb">news:000f01be2fff$a7cf4fe0$92ee38cb@kerrb...
>The ToonTalk environment is a city with houses, roads, trucks etc.
>
>I think this might be restrictive. MicroWorlds justs starts off with a
blank
>screen (with a turtle in the middle). The last two MicroWorlds projects I
>did were the sinking of the Titanic and an Astronomy project. Neither of
>these fit comfortably into a starting environment of a city.
>
>I like the idea of starting with a blank screen better.
>

Well, there are "blank screens" in ToonTalk - just pick up a picture of a
rectangle from the Picture notebook and build you Titanic or Astronomy
project on top of that (by dropping ships or stars or whatever on top). You
can, of course, control the color and size. Then your application is just
another object in the ToonTalk city.

ToonTalk provides a place for building things. It happens to look like a
20th century city. But you can you build anything inside the city. Kind of
like the world we live in ;-).

The ToonTalk city's primary function is to provide a place for constructing
and observing computations. When you want the computations to provide a
different sense of place, then the robots, boxes, birds, etc. can all be
working out of sight on the back of things.

Best,

-ken kahn (www.toontalk.com)






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