>By the way, is there a MicroWorlds manual on the web somewhere? I think you can download a demo copy of MW, with manual, from www.microworlds.com >To me, and many others, the essence of the idea of an object is that it >joins local data and behavior. You ask a object to move and whether it >walks, swims, or flies depends upon the kind of object it is and what "move" >methods have been associated with it. "turtlesown" does give objects some >local data (but it is odd that every object in the system has the same set >of local variables). But behavior is critical. (I don't happen to think >inheritance is critical, though it is often quite nice.) I sort of understand what you are getting at. From my Java course I recall that this is called polymorphism. I'll have to wait until I have some more time for a closer look at ToonTalk to try to evaluate your comments on both data synchronization and aspects of OOPs that ought to be incorporated into kids software. Thanks for the prompt responses to my queries. -- Bill Kerr --------------------------------------------------------------- Please post messages to the Logo forum to logo-l@gsn.org. Mail questions about the list administration to logofdn@gsn.org. To unsubscribe send unsubscribe logo-l to majordomo@gsn.org.
Global SchoolNet Foundation -
Linking Kids Around the World!
Copyright GSN - All Rights Reserved
- Comments
& Questions
Visit GSN's
Global
Schoolhouse for more exciting learning resources!
Search our Site
-
Home