"Ken Kahn" <KenKahn@ToonTalk.com> writes: > But the fact that stacks >are not used is why process spawning, suspension, and termination are very >cheap operations in ToonTalk. I still don't get it, I'm afraid; why is a frame on the stack more expensive than a frame on the heap? Is this some PC-specific thing I don't know about? >I would rather say I provide a programming technique or pattern of ToonTalk >usage that corresponds exactly to function calling. And I admit it is a bit >more complicated when all you want to do is function calling. But I claim >you want something more general than function calling. Suppose you want to >return 2 items? Interesting -- we are having just that argument right now over on comp.lang.scheme; the implementor types have put in multiple return values for efficiency reasons, and the lambda fans hate it. But I don't want to make you do everything functionally. What I want is a language that doesn't impose one paradigm on me, but allows me to choose what's best for the problem at hand. So, it's not that I want you to leave anything out; I want you to make function composition easier, also! --------------------------------------------------------------- Please post messages to the Logo forum to logo-l@gsn.org. Mail questions about the list administration to logofdn@gsn.org. To unsubscribe send unsubscribe logo-l to majordomo@gsn.org.
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