Brian Harvey wrote >Decent! I'm impressed. Would it work without "hand"? I mean, if >we changed the Java code to > > temp1 = given.pickUp(0); > given.holeGets(0, given.pickUp(2)); > given.holeGets(2, temp1); > >would it animate in some decent way? (Imho that would include just >having it all happen in a flash -- as long as it doesn't blow up or >leave confetti on the screen or something.) > That should work. And a little "peephole optimizer" could probably automatically generate it. But I should clarify that the Java applet doesn't show ToonTalk programming environment graphics. In this case you don't see the hand when running as an Applet. If, on the other hand, you build a graphical application inside of ToonTalk (e.g. the Ping Pong game example), then those graphics will be transferred to Java. Best, -ken kahn (www.toontalk.com) --------------------------------------------------------------- Please post messages to the Logo forum to logo-l@gsn.org. Mail questions about the list administration to logofdn@gsn.org. To unsubscribe send unsubscribe logo-l to majordomo@gsn.org.
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