I've modified the MicroWorlds project 'motion' at my web site to allow the user to place magnets on the field. Some interesting results (such as turtles orbiting magnets) can now be obtained. I have also placed static screen shots of the projects at the site so anyone without the plug-in can at least get a feel for the projects. Remember you don't need MicroWorlds on you computer to get and use the plug-in, only Win95. Which brings me to my second subject. Anyone looking at these projects will see right away the heavy reliance on the GUI building capabilities of MicroWorlds. Additionally a great deal of use is made of the somewhat OOP nature of MicroWorld turtles. While trying to port over the code to MSWLogo the second point can be gotten around somewhat by the use of property lists. The first point however is a real pain. Having to manually size and place all the components of a complicated GUI is a real drawback, at least in my opinion. So my question to the list is, What are the rest of you who are working with MSWLogo doing? I have started on a VERY SIMPLE GUI builder. As a first pass it will report back sizes and placement for a few of the components. Hooking it all together will still have to be done manually but at least some of the real low level stuff will be done. So far I seem to be able to do this all in logo. My goal is to write it all in logo. Has anyone else done any work in this area? Would anyone (all of you) care to collaborate on this project? While I don't have unlimited time I can devote some hours to it each week. If anything worthwhile comes of this the code can be made a part of MSWLogo if George felt comfortable with that, else it could be made available separately. regards, -- Frank Caggiano caggiano@atlantic.net http://www.atlantic.net/~caggiano --------------------------------------------------------------- Please post messages to the Logo forum to logo-l@gsn.org. Mail questions about the list administration to logofdn@gsn.org. To unsubscribe send unsubscribe logo-l to majordomo@gsn.org.
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