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LOGO-L> MicroWorlds Halloween or ecology programming project for young students



This is a variation of a previous posting (because of Halloween).

I saw a cute game for young children in a Dr. Seuss Web site.  It had a great
ecology theme and I feel is simple enough for young kids to program in
MicroWorlds. Here is the scenario:

The witch has got into the giant pumpkin and is throwing the seeds all over the 
place. The objective is for the player to catch as many of the seeds as 
possible in a bucket and then plant them. (You can embellish this story).

Your challenge is to keep the code simple to enable younger kids to program
the game. Let the seeds travel in a trajectory that is easy to code (for 
example, the witch has a strong arm and can throw the seeds in straight lines).

One approach to move the bucket is to attach the bucket to the mouse
pointer using the following code:
bucket, forever [setpos mousepos]
I love using sliders for variables. I used sliders for "seeds" (for the number 
of seeds thrown) and "seedscaught" (for the seeds that are caught in the buc  
ket). Slide variables are easy to set (setseeds 0) and to use (they don't need 
a colon in front). They are more concrete for the kids to understand. Further, 
their value is dynamically displayed.
I do not want to make any more suggestions. Many of you are very creative
and I would hate to restrict your inventiveness.
Have fun!

I will email you my solution (which the kids enjoyed embellishing) the moment I 
receive your effort. If you have problems with your coding, I would be glad to 
help. I will pass on your examples to Gary Stager who might publish the best of 
them in the Logo Exchange.


Ray Catzel
President  ComputerPals
Email:  learn@computerpals.on.ca
Internet:  http://www.computerpals.on.ca/~pals

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