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Re: LOGO-L>cellular automata



There is a simple example included with MSWLogo (which is free)
called Examples\Misc\PLATE.LGO. This example applies heat to the edge
of a plate which is broken up into cells. The only "Rule"
applied is to set the current cell to the average of
its neighbors for each "Clock Tick". The result is displayed as a
colored square where red is hot and blue is cold. You can watch the
heat progress into the cold plate [very slowly].

This can be used as the framework for something with
more complex rules. Such as the Rabbit and Fox population
Idea I proposed a little while back (see logo-l archive [you'll
find a link on MSWLogo's web page to the archive]).

For a basic summary of the game of life see:

http://www.rowan.edu/~shenton/sr-proj/Cellular/Cellular1.html

You could probably do some pretty cool 3D grids
and represent them in 3D graphics.

> 
> has any1 written a cellular automaton in LOGO
> specifically:  1d  cellular automaton
> ?
> 

--
===============================================================
George Mills (mills@softronix.com)
http://www.softronix.com/
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