Hi Oscar, Your approach to introducing logo is most interesting - especially how you related what was happening on the computer to the kids' real world. A couple of comments from my own experience: I have found (like others on this list) that the kids love to play act as if they were a turtle (or a robot). Even 5 year olds can participate. If you use Microworlds, using buttons to execute commands is easy for them to follow. At this stage it does not matter that the screen gets cluttered with buttons. It has value because each button's command is clearly visible and it is an easy way to learn a command. Drawing a square has been well documented and is highly recommended as one of the first projects. Use the buttons to control the movement of the turtle(s). Kids today have been spoilt by interactive games and they love the interactivity of controlling the turtle (especially when the turtle is set to move repetitively) The next phase is the maze. There are such a variety of maze games that one can generate. It can be very simple or highly complex, which makes it stimulating for all ages. The multimedia capabilities of Microworlds adds a state-of-the-art dimension. I propose we have a competition where kids are encouraged to submit their game creations to logo-l. Maybe we can get LCSI to award prizes (free software?) for the best creations. Ray Catzel President ComputerPals Email: learn@computerpals.on.ca Internet: http://www.computerpals.on.ca/~pals -----Original Message----- From: BR1BEO@VMANDINO.VNET.IBM.COM [SMTP:BR1BEO@VMANDINO.VNET.IBM.COM] Sent: Thursday, August 14, 1997 11:52 AM To: LOGO-L@gsn.org Subject: LOGO-L> To Clare Hudson regarding first-5th graders This is what I usually suggest for first timers: 0. Have them go thru the process that will get the turtle on the screen (will vary depending on the version of Logo whether or not you have Windows or DOS or W95 machines or Apple, etc.) Once they know how to go from machine unplugged and turned off to the turtle in the screen have them discuss what they've done with what they usually do with other apparatus (Microwave, Nintendo, VCR, TV's). How is it the same how is it different. 1. Ask why isn't the turtle doing something? Why the computer is not te- lling/suggesting us things to do? The idea is to demonstrate machines are not smart, they don't know anything, they can't do anything unless a thinking human tells them what to do. There are no intelligent machines, just machines which show what some intelligent being told them to do. It's our turn. A little story about the turtle and ask the students to tell the turtle to move forward or backward any number (they have to decide how much) writing the full word (this suggestions are for children who know how to write). After they do (and press "enter") ask what happened, when they tell you their numbers (like 45 50 100,etc.) ask them: fifty what? Somebody will answer turtle steps and you may discuss the concept of distance and how to measure it, find out about the history of lenght measures, why a foot is called a foot, what were the better ways to define a "standard" foot (the king's foot lenght, the average foot lenght of the kingdom population, of a sample of the population, etc.). Find out the "Classroom foot" averaging the whole classroom lenghts by drawing their feet side by side on a large piece of paperand drawing a straight line covering at a point decided by the class. You can take this opportunity to discuss the concept of avera- ge, of the arbitrariness of standards. How most people of the world decided to define the meter as the 1/10000000 of the lenght of one cuadrant of the Earth's meridian and finally as a very large number of times the wave lenght of the green light of Kr 86 (not the north americans who still use the old english systems of measures). Ask what else can be measured (time, temperature, volume, etc.) what are the standards in those magnitudes, you can keep oing as long as there is interest and participation. 2. Going back to the turtle ask children to tell the turtle to go right or left a certain number. Usually they will tell you something is wrong because it "didn't move". have them check again, look carefully use the "slowturtle" option if your logo has one, so they will learn rotation is something else the turtle can do when moving and it will not mean it is not moving. 3. Now they know enough to have the turtle do whatever they want, leave them alone with the turtle (don't go out of the class) and tell them you are available if it doesn't seem to work propoerly. Questions will begin, certainly they will need some more tham forward, backward, left and right. How do I move the turtle without leaving a trace? I want to erase this part? I want to draw a square? I want a house?, etc. etc Answer only those questions that really require a new command, if they want to do something that can be done with what they already know cha llenge them to think about it and find out, don't tell them what or how to do it. Depending on the age and previous knowledge of children this may take from an hour to several classes. When they feel comfortable with what they know suggest them to prepare projects to combine what tehy already know, don't bring recipes but open ideas. When they want to draw a cir- cle refrain yourself from giving them the procedure (by the way the repeat 360(fd 1 rt 1) method is just one form and it doesn't work when you want a circle of given radius. Do some projects yourself (with the commands they are using) while they are working, share them with the group, have them share their ideas, sin ce they will know different commands (according to their needs) after a few classes, use some time for them to share their knowledge. Have them work in groups on proposed 'challenges' offer 'new commands' or 'tricks' t those who find solutions for the challenges. I hope the list find it proper to post this in the list, it's the result of dualiguing with teachers about how to begin with Logo, it can be extended much more to introduce procedures, text processing, etc. Hope you find it useful, good luck with your class. Oscar Becerra --------------------------------------------------------------- Please post messages to the Logo forum to logo-l@gsn.org. Mail questions about the list administration to logofdn@gsn.org. To unsubscribe send unsubscribe logo-l to majordomo@gsn.org. --------------------------------------------------------------- Please post messages to the Logo forum to logo-l@gsn.org. Mail questions about the list administration to logofdn@gsn.org. To unsubscribe send unsubscribe logo-l to majordomo@gsn.org.
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