Hi thanks for replying Frank and Marian sorry here is the code to roll t2, setsh 1 make "play1 int (random 6) + 1 setsh :play1 end to dice repeat 5 [roll wait 2] end to git repeat 5 [t3, setsh 1 make "play2 int (random 6) + 7 setsh :play2 wait 2] end to gkt repeat 5 [t1, setsh 1 make "play3 int (random 6) + 13 setsh :play3 wait 2] end to start launch [dice] launch [gkt] launch [git] end Frank Caggiano wrote: > Without seeing the code it's tough to comment or suggest a solution. > > Generally you will need to keep track of the number selected and then > reject that number if it's selected again. > > It sounds as if all three faces are being selected randomly each time > the 'die is thrown'. This would be incorrect, however. The way the die > lays out once one face is known the other faces can only have certain > values. Once two faces are know then the other faces must have certain > values. > > regards > > -- > Frank Caggiano > caggiano@atlantic.net > http://www.atlantic.net/~caggiano > --------------------------------------------------------------- > Please post messages to the Logo forum to logo-l@gsn.org. Mail > questions about the list administration to logofdn@gsn.org. To > unsubscribe send unsubscribe logo-l to majordomo@gsn.org. --------------------------------------------------------------- Please post messages to the Logo forum to logo-l@gsn.org. Mail questions about the list administration to logofdn@gsn.org. To unsubscribe send unsubscribe logo-l to majordomo@gsn.org.
Global SchoolNet Foundation -
Linking Kids Around the World!
Copyright GSN - All Rights Reserved
- Comments
& Questions
Visit GSN's
Global
Schoolhouse for more exciting learning resources!
Search our Site
-
Home