Do you remember the "dog curve": The "dog", starting from some point on the x-axis, was supposed to follow the "hare" that, starting on point (0,0), was supposed to run along the y-axis. The path of the dog while running to catch the hare describes a curve very much like f(x)=1/x except that it touches the x-axis and it might (depending on the relative speeds of our characters, and the place on the x-axis where the dog starts) touch the y-axis too. Well that has to do with differential equations and the math that goes with it is a little advanced for kids but I've been a little fascinated with the idea of the "follower". (Maybe because I'm a little fascinated with System Dynamics). Ok, what if the hare doesn't run on a straight line, what about a circle? And what if the dog doesn't follow the hare's current position but some former position (say 20 seconds into the past)? This dog runs three times faster than the hare. The dog is red (he's Scottish) the hare is blue (from Iceland). to ini maketurtle 0 [100 100 180 pd] maketurtle 1 [-200 300 130 pd] localmake "s [] repeat 20 [queue "s ask 1 [towards ask 0 [pos]]] repeat 10000 [ ask 0 [ setpencolor 1 ;lt ((random 400)/10)-20 fd 1 ;other path rt 1 fd 1 ] ask 1 [ setpencolor 4 queue "s towards ask 0 [pos] seth dequeue "s fd 3 ] ] end
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