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Re: LOGO-L> StringArt in MSWLogo



Frank Caggiano wrote:

> Hi Yehuda,
>
> Thanks for the code. I also produced the images using list processing.
> It's amazing, to me at least, to realize that the image is produced
> using straight lines exclusively, not a curve in the bunch.
> Actually once the technique of drawing via list processing is mastered
> it lends itself to many interesting images.  As I said in my previous
> post, Dale Seymour's books are really worth looking at.
>

Hi Frank,

Could you let me to know fuller details of that book(s)?

> What I tried to produce in the StringArt project was an experimentation
> tool. The basic elements parameters: angle, length of the legs (length1
> and length2) and leg division (n) are all set able from the sliders. A
> single element may be drawn with the 'draw' button or elements can be
> strung together using the 7 buttons at the bottom left of the screen.
> The dots indicate where the apex of the triangle will be located. The
> 'set angle to' message is only a hint.  It the element angle is set to
> this angle a more 'complete' image is produced. However the angle can be
> set to any value. The legs of the angle can be set to different lengths.
> Finally logo commands can be inputted in the text box at the lower right
> and executed.

Your program if a very "full" one, much more developed than mine - of
course. I think that I could understand the function of each slider and
knob. What interests me is more the programming tools than the intricate
artistic image, but that's only my side - of course.

> <some good material skipped>



> It is also possible to do basic tessellation experimentation. Once an
> image is draw the turtle can be transposed using the logo command window
> and the image redrawn.

My needs, and programming style, dictate (real) recursion for creating
tessellation's.

> The project really needs to be run to get a good feel for it.  Remember
> as long as you are running Win95 you can get the plugin from LCSI and
> try it out. You don't need to have MicroWorlds on your machine.  When I
> port the code to MSWLogo I intend to recreate the entire project. Using
> George's window capabilities it won't be a problem, sliders and buttons
> are there. The logo commands can be inputted in the commander. ( I
> needed to make the separate logo command box here because on the net you
> don't get the command center). The only possible problem is the drawing
> images/buttons.  I'm thinking of doing  something with mouseon and
> trapping the x,y position. Anyway just need to find the time!

In any case, don't expect it to be a short program...

Good luck and enjoy your Logo,

[[Yehuda]]

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