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Re: LOGO-L> Digital Pets



I have done that this year with my pupils 12 years old.

Just the beginning of the project. Giving food .

And yesterday I was wrirting a message explaining the project about the question
of using the primitive thing.

Just I took too much time to write the message and then loose the connection with
my host  and loose all the text.

This project is a good way to teach  the basic concepts of logo. It contains a creative
part if you let the pupils draw the pictures.

The pupils were beginners in LOGO.

We have one hour lesson (45 minutes) a week the project
took about 2 monthes just having the Tamagotchi eating
moving the mouth and saying I'am too fat , Working then saying I'am hungry.

My project was simpler than yours, but found the same interest. 



This is answer to :

>I thought that some of you in the LogoNewsGroup might be interested in a
>project we did recently at Caulfield North Primary
>School...................
>
>Recently at Caulfield North Primary School we had a fad with children bring
>their "digital" pets to school. We thought that instead of banning them we
>could turn the fad into an excellent school project.
>The commercial "Tamagotchi" or digital pet is a small hand held device that
>has a black and white display and several buttons for selecting various
>functions. When the toy is started a baby pet is born. The children are
>required to look after the pet to make it happy and grow up. By using the
>various buttons the children can choose to feed, play, clean up, discipline
>or give medicine to their pet. Another button displays what the current
>condition, health, age and mood of their pet is. If the pet is not looked
>after it will die and the toy has to be reset.
>
>Abstract:
>In pairs or individually the children from grades 4, 5 and 6 will follow a
>design brief that develops their skills in investigating, designing,
>producing and evaluating their own Tamagotchi's (an electronic pet) using
>MicroWorlds version 2 on a multimedia computer.
>
>Requirements (Prior to activity):
>Familiarity with using the MicroWorlds menu, control centers and tool bars.
>Understanding and experience of  simple programming with LOGO (knowledge of
>basic primitives and ability to construction simple procedures).
>
>Resources:
>Access to a multimedia computer (Macintosh or PC).
>MicroWorlds version 2
>Tamagotchi's and other similar commercial electronic toys
>Samples of handy LOGO procedures and primitives on task cards
>Recycled computer paper
>MicroWorlds "How To Guide"
>On-line Help/vocabulary menu
>The Logo news group             logo-l@gsn.org
>
>Activity:
>The children will:
>-Bring along their "digital pets" and investigate, identify, record and
>discuss various features of these commercially available devices.
>-Discus the audience or possible clientele of their final product.
>-Brainstorm possible features, handy procedures and primitives to be used
>in creating their own tamagotchi.
>-Draw up plans of their new digital pets on recycled computer paper.
>-Take into consideration aesthetics as well as functional design considerations.

>-Be encouraged to continually evaluate their designs, models and work practices.

>-Be encouraged to share ideas, skills and programming with other children.
>-Present their final product to the grade and / or school.
>
>
>
>Other benefits for students:
>cooperative team work, sharing of ideas and peer tutoring
>understanding how some digital toys might work
>increased knowledge of MicroWorlds software
>project is open ended and caters for individual learning needs
>experience at following a design brief
>experience at using the technology process (investigating designing
>producing evaluating)
>
>Comments:
>This is a very stimulating project as it is particularly relevant to
>children's interests. The female students took a particular interest in the
>activity.
>The project was given to pairs of children in grades 4 - 6 (9 - 12 year
>olds) and took a term to complete. Each pair of children had at least two
>hours access to a computer per week. They were also encouraged to use the
>computer room during their break times.
>
>
>Again I hope it is of some interest.
>
>
>
>Cheers Richard
>
>=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v
>
>                        Richard Impey
>                        Assistant Principal (Acting)
>                        Learning Technologies and Art Specialist
>                        Phone 0011 61 3 9509 6872
>                        Caulfield North Primary School
>                        186 Balaclava Road
>                        Caulfield North 3161
>                        Melbourne, Victoria, Australia
>
>
>=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v=v
>=v
>
>
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