John St. Clair wrote: > > I have a student working on making an adventure game who's gone beyond my > knowledge of MicroWorlds. He would like to have the person playing his > game enter a code in a certain sequence in order to advance to the next > stage of the adventure. He's made some designs into turtle shapes and > would like to have the player either click on the turtles in the correct > order or drag the turtles into a grid on the screen in the correct order. > How would MW detect the selection either of the turtle clicking or > placement of the turtles? > John, There are a number of different ways to handle this depending on the application and the desired look and result. Two simple ways to get you started are: First, have the user drag each turtle onto the grid, which is made up of different colored squares. When all the turtles are placed have the user click a button to indicate this. Check the colorunder each turtle and proceed depending on the results. Second, create a routine for each turtle that indicates it has been clicked on. Program the turtles to call these routines when they are clicked (To program a turtle right click the turtle to bring up the program box). These routines should add the turtles name to a list. When the list has the number of entries in it equal to the combination check to see it they are in the right order. I have created a little project that implements these two ideas. Check out my web site. Regards -- Frank Caggiano caggiano@atlantic.net http://www.atlantic.net/~caggiano --------------------------------------------------------------- Please post messages to the Logo forum to logo-l@gsn.org. Mail questions about the list administration to logofdn@gsn.org. To unsubscribe send unsubscribe logo-l to majordomo@gsn.org.
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