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Re: LOGO-L> MW game making



John St. Clair wrote...

>I have a student working on making an adventure game who's gone beyond my
>knowledge of MicroWorlds.   He would like to have the person playing his
>game enter a code in a certain sequence in order to advance to the next
>stage of the adventure.  He's made some designs into turtle shapes and
>would like to have the player either click on the turtles in the correct
>order or drag the turtles into a grid on the screen in the correct order.
>How would MW detect the selection either of the turtle clicking or
>placement of the turtles?

Each turtle should have an instruction that runs a procedure recording 
which turtle was clicked on. Another button should be clicked to say "I'm 
done" I'd probably use something like 

make "codestring lput :codestring who

Then when the I'm done button button is pressed, you can check if 
:codestring = what the randomly chosen string is.

Be sure to initialize :codestring before trying to lput

-=Stager


Gary S. Stager
Editor-in-Chief - The Logo Exchange
logoexchange@moon.pepperdine.edu
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